37 lines
1.1 KiB
Markdown
37 lines
1.1 KiB
Markdown
# Light
|
|
~~A Cross-Platform, Cross-GraphicsAPI Game Engine~~
|
|
|
|
A game engine with Vulkan backend and emphasis on pixel art.
|
|
|
|
## New plan
|
|
I'm going to remove the support for DirectX & OpenGL, this engine will only implement Vulkan for performance and simplicity(not Vulkan's simplicity but simplicity of not having 3 GraphicsAPIs exposed using the same functions...)
|
|
|
|
But for the time being, I need to learn vulkan, so the engine will be in an unusable state
|
|
|
|
Many things need to be changed as well, and I do have a busy schedule, so it'll take a while.
|
|
|
|
## Supported Operating Systems
|
|
* Linux
|
|
* Windows (Fails to build ATM)
|
|
|
|
Will support:
|
|
* Mac
|
|
|
|
## Getting Started
|
|
|
|
### Prerequisites
|
|
* CMake (duh)
|
|
* C++ 20
|
|
* Vulkan 1.3 support
|
|
|
|
### Getting the project
|
|
```bash
|
|
git clone --recurse-submodules https://github.com/Light7734/light
|
|
# if you cloned non-recursively then run "git submodule update --init"
|
|
mkdir light/build
|
|
cd light/build
|
|
cmake -DEXPORT_COMPILE_COMMANDS=1 .. && ln -fs ./compile_commands.json ../compile_commands.json
|
|
cmake --build . -j20
|
|
```
|
|
|
|
hmu if you wanna chat Light7734#4652
|