- Added 'Camera' - Added 'SetuniformMat4' to the 'Shader' , this is a temporary solution - Added u_ViewProjection to glsl shaders - Fixed 'Application's' placeholder delta time - Fixed glfwKeyEvent returning KeyReleasedEvent on GLFW_REPEAT - Note: Camera is not supported for DirectX for the time being due to hlsl not supporting uniforms like glsl |
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.. | ||
QuadShader.h | ||
TextureShader.h |