- Added 'Camera'
- Added 'SetuniformMat4' to the 'Shader' , this is a temporary solution
- Added u_ViewProjection to glsl shaders
- Fixed 'Application's' placeholder delta time
- Fixed glfwKeyEvent returning KeyReleasedEvent on GLFW_REPEAT
- Note: Camera is not supported for DirectX for the time being due to hlsl not
supporting uniforms like glsl
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| .. | ||
| res/Shaders | ||
| src | ||
| dxgidebug.dll | ||
| premake5.lua | ||