- Moved #define LT_ENGINE_RESOURCES_*_SHADER_* definitions to files
       * Note: This was done so for a gcc compilation error caused by R"()" string
- Removed test print fps in  'Application::GameLoop()'
		
	
			
		
			
				
	
	
		
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			GLSL
		
	
	
	
	
	
			
		
		
	
	
			17 lines
		
	
	
		
			No EOL
		
	
	
		
			310 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
#version 440 core
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layout(location = 0) in vec3 a_Position;
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layout(location = 1) in vec4 a_Color;
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layout(std140, binding = 0) uniform ub_ViewProjection
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{
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	mat4 viewProjection;
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};
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out vec4 vso_FragmentColor;
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void main()
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{
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	gl_Position = viewProjection * vec4(a_Position, 1.0);
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	vso_FragmentColor = a_Color;
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} |