17 lines
		
	
	
	
		
			310 B
		
	
	
	
		
			Text
		
	
	
	
	
	
		
		
			
		
	
	
			17 lines
		
	
	
	
		
			310 B
		
	
	
	
		
			Text
		
	
	
	
	
	
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								#version 440 core
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								layout(location = 0) in vec3 a_Position;
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								layout(location = 1) in vec4 a_Color;
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								layout(std140, binding = 0) uniform ub_ViewProjection
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								{
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									mat4 viewProjection;
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								};
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								out vec4 vso_FragmentColor;
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								void main()
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								{
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									gl_Position = viewProjection * vec4(a_Position, 1.0);
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									vso_FragmentColor = a_Color;
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								}
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