58 lines
1.2 KiB
C++
58 lines
1.2 KiB
C++
#pragma once
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// core
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#include <engine/core/application.hpp>
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#include <engine/core/window.hpp>
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// camera
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#include <engine/camera/camera.hpp>
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// debug
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#include <logger/logger.hpp>
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// events
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#include <engine/events/char.hpp>
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#include <engine/events/event.hpp>
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#include <engine/events/keyboard.hpp>
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#include <engine/events/mouse.hpp>
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#include <engine/events/window.hpp>
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// graphics
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#include <engine/graphics/framebuffer.hpp>
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#include <engine/graphics/graphics_context.hpp>
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#include <engine/graphics/renderer.hpp>
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#include <engine/graphics/texture.hpp>
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// input
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#include <engine/input/input.hpp>
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#include <engine/input/key_codes.hpp>
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#include <engine/input/mouse_codes.hpp>
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// layer
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#include <engine/layer/layer.hpp>
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#include <engine/layer/layer_stack.hpp>
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// user interface
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#include <engine/user_interface/user_interface.hpp>
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// utility
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#include <engine/utils/resource_manager.hpp>
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// time
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#include <engine/time/timer.hpp>
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// base
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#include <engine/base/base.hpp>
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// third party
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#include <imgui.h>
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// scene
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#include <engine/scene/components.hpp>
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#include <engine/scene/entity.hpp>
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#include <engine/scene/scene.hpp>
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// entry point
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#ifdef LIGHT_ENTRY_POINT
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#include <engine/base/entrypoint.hpp>
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#endif
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