light/Engine
Light 271f3b2075 Framebuffer
- Added 'Framebuffer'
- Added an optional 'FrameBuffer' parameter to'Renderer::BeginScene'
- Added 'RenderCommand::DefaultTargetFramebuffer()'
- Added static 'GraphicsContext::GetSharedContext()'

- Fixed 'dxBlender' by changing 'DestBlendAlpha' from D3D11_BLEND_ZERO
       to D3D11_BLEND_ONE
- Fixed 'glRenderCommand::ClearBackBuffer()' by calling glClear before
      glClearColor

- 'Application::GameLoop' now updates the ui ._.
2021-07-15 15:46:28 +04:30
..
res/Shaders Shader files: hlsl & glsl 2021-07-10 19:59:27 +04:30
src Framebuffer 2021-07-15 15:46:28 +04:30
dxgidebug.dll Major changes 2021-06-15 09:39:11 +04:30
premake5.lua Shader files: hlsl & glsl 2021-07-10 19:59:27 +04:30