Dependency free, bleeding edge game engine.
- Added 'Framebuffer'
- Added an optional 'FrameBuffer' parameter to'Renderer::BeginScene'
- Added 'RenderCommand::DefaultTargetFramebuffer()'
- Added static 'GraphicsContext::GetSharedContext()'
- Fixed 'dxBlender' by changing 'DestBlendAlpha' from D3D11_BLEND_ZERO
to D3D11_BLEND_ONE
- Fixed 'glRenderCommand::ClearBackBuffer()' by calling glClear before
glClearColor
- 'Application::GameLoop' now updates the ui ._.
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|---|---|---|
| BuildScripts | ||
| Dependencies | ||
| Engine | ||
| Sandbox | ||
| .gitignore | ||
| .gitmodules | ||
| README.md | ||
Light
A 2D cross-platform game engine
Supported Graphics APIs
- OpenGL
- DirectX
Will support:
- Vulkan
- Metal
Supported Operating Systems
- Windows
- Linux
Will support:
- Mac
Getting Started
- Run
git clone --recurse-submodules -j4 https://github.com/Light3039/Light - Open BuildScripts folder and build the project
- Use the Sandbox project (a Demo project will be added soon)
Acknowledgments
Huge thanks to these people:
- TheCherno for teaching C++, OpenGL and GameEngine development
- Chili for teaching DirectX
- JoeyDeVriez for creating learnopengl.com