- Major tidying - Moved 'RendererProgram' classes out of the 'Renderer' class - Moved 'RenderCommand' member variable out of 'GraphicsContext' and into the 'Renderer' class as a unique_ptr. results in 'Renderer' taking a windowHandle for construction - Defined new macros for max quads in 'Renderer.h' - Added the 'Stringifier' to 'Base.h' - Added the 'ResourceManager' to the 'LightEngine.h' - Application now logs the current file directory - Fixed the forward declaration in GraphicsContext - Fixed the debug break in Base.h - Fixed 'dxShader' not logging compile errors - 'glVertexLayout' now takes in a shared_ptr for 'VertexBuffer' - 'glShader' now logs the shader compilation errors properly - 'dxVertexLayout' now takes in a shared_ptr for 'Shader" - Modified 'dxSharedContext' members to be private and made getters for them - 'dxRenderCommand::SwapBuffers' now throws dxException for DXGI_ERROR_DEVICE_REMOD error
40 lines
No EOL
791 B
C++
40 lines
No EOL
791 B
C++
#pragma once
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#include "Base.h"
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#include "Core/Window.h"
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struct GLFWwindow;
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namespace Light {
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class Event;
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class lWindow : public Window
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{
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private:
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GLFWwindow* m_Handle = nullptr;
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std::function<void(Event&)> m_EventCallback;
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public:
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lWindow(std::function<void(Event&)> callback);
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~lWindow();
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void PollEvents() override;
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void OnEvent(const Event& event) override;
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void SetProperties(const WindowProperties& properties, bool affectsVisiblity = false) override;
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void SetTitle(const std::string& title) override;
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void SetSize(const glm::uvec2& size, bool additive = false) override;
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void SetVSync(bool vsync, bool toggle = false) override;
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void SetVisibility(bool visible, bool toggle = false);
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private:
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void BindGlfwEvents();
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};
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} |