- Moved #define LT_ENGINE_RESOURCES_*_SHADER_* definitions to files * Note: This was done so for a gcc compilation error caused by R"()" string - Removed test print fps in 'Application::GameLoop()'
19 lines
No EOL
367 B
HLSL
19 lines
No EOL
367 B
HLSL
struct VertexOut
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{
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float2 TexChoord : TEXCOORD;
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float4 Position : SV_Position;
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};
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cbuffer cb_ViewProjection : register(b0)
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{
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row_major matrix viewProjection;
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}
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VertexOut main(float3 InPosition : POSITION, float2 InTexChoord : TEXCOORD)
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{
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VertexOut vso;
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vso.Position = mul(float4(InPosition, 1.0), viewProjection);
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vso.TexChoord = InTexChoord;
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return vso;
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} |