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#pragma once
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2025-07-05 13:28:41 +03:30
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#include <engine/engine.hpp>
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#include <filesystem>
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#include <mirror/panel/panel.hpp>
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namespace Light {
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class AssetBrowserPanel: public Panel
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{
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public:
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AssetBrowserPanel(Ref<Scene> activeScene);
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void on_user_interface_update();
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private:
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enum class AssetType
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{
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None = 0,
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Scene,
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Directory,
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Text,
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Image,
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};
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std::filesystem::path m_current_directory;
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const std::filesystem::path m_assets_path;
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uint32_t m_file_size = 128u;
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uint32_t m_file_padding = 8u;
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Ref<Scene> m_active_scene;
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Ref<Texture> m_directory_texture;
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Ref<Texture> m_scene_texture;
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Ref<Texture> m_image_texture;
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Ref<Texture> m_text_texture;
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};
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} // namespace Light
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