#pragma once
#include "Base.h"
#include "UserInterface/UserInterface.h"
#include <d3d11.h>
#include <wrl.h>
struct GLFWwindow;
namespace Light {
class dxSharedContext;
class dxUserInterface : public UserInterface
{
public:
dxUserInterface(GLFWwindow* windowHandle, Ref<dxSharedContext> sharedContext);
~dxUserInterface();
void Begin() override;
void End() override;
void LogDebugData() override;
};
}