light/Engine/src/Platform/GraphicsAPI/DirectX/dxUserInterface.h

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2021-06-02 17:20:15 +04:30
#pragma once
#include "Base.h"
#include "dxBase.h"
#include "UserInterface/UserInterface.h"
struct GLFWwindow;
#include <d3d11.h>
#include <wrl.h>
namespace Light {
class dxUserInterface : public UserInterface
{
private:
Microsoft::WRL::ComPtr<ID3D11Device> m_Device;
Microsoft::WRL::ComPtr<ID3D11DeviceContext> m_DeviceContext;
public:
dxUserInterface(GLFWwindow* windowHandle, void* sharedContext);
~dxUserInterface();
void Begin() override;
void End() override;
void LogDebugData() override;
};
}