light/Engine/src/Platform/GraphicsAPI/OpenGL/glBlender.cpp

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#include "glBlender.hpp"
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#include <glad/glad.h>
namespace Light {
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glBlender::glBlender()
: m_FactorMap { // constants
{ BlendFactor::ZERO, GL_ZERO },
{ BlendFactor::ONE, GL_ONE },
// source ,
{ BlendFactor::SRC_COLOR, GL_SRC_COLOR },
{ BlendFactor::INVERSE_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR },
{ BlendFactor::SRC_ALPHA, GL_SRC_ALPHA },
{ BlendFactor::INVERSE_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
// destination ,
{ BlendFactor::DST_COLOR, GL_DST_COLOR },
{ BlendFactor::INVERSE_DST_COLOR, GL_ONE_MINUS_DST_COLOR },
{ BlendFactor::DST_ALPHA, GL_DST_ALPHA },
{ BlendFactor::INVERSE_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA },
// source1 ,
{ BlendFactor::SRC1_COLOR, GL_SRC1_COLOR },
{ BlendFactor::INVERSE_SRC1_COLOR, GL_ONE_MINUS_SRC1_COLOR },
{ BlendFactor::SRC1_ALPHA, GL_SRC1_ALPHA },
{ BlendFactor::INVERSE_SRC1_ALPHA, GL_ONE_MINUS_SRC_ALPHA }
}
{
}
void glBlender::Enable(BlendFactor srcFactor, BlendFactor dstFactor)
{
glEnable(GL_BLEND);
glBlendFunc(m_FactorMap.at(srcFactor), m_FactorMap.at(dstFactor));
}
void glBlender::Disable()
{
glDisable(GL_BLEND);
}
} // namespace Light