2021-07-09 11:56:31 +04:30
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#include "glBlender.h"
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#include <glad/glad.h>
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namespace Light {
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glBlender::glBlender()
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2021-07-29 17:12:13 +04:30
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: m_FactorMap{ // constants
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{ BlendFactor::ZERO , GL_ZERO },
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{ BlendFactor::ONE , GL_ONE },
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// source ,
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{ BlendFactor::SRC_COLOR , GL_SRC_COLOR },
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{ BlendFactor::INVERSE_SRC_COLOR , GL_ONE_MINUS_SRC_COLOR },
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{ BlendFactor::SRC_ALPHA , GL_SRC_ALPHA },
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{ BlendFactor::INVERSE_SRC_ALPHA , GL_ONE_MINUS_SRC_ALPHA },
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// destination ,
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{ BlendFactor::DST_COLOR , GL_DST_COLOR },
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{ BlendFactor::INVERSE_DST_COLOR , GL_ONE_MINUS_DST_COLOR },
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{ BlendFactor::DST_ALPHA , GL_DST_ALPHA },
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{ BlendFactor::INVERSE_DST_ALPHA , GL_ONE_MINUS_DST_ALPHA },
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// source1 ,
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{ BlendFactor::SRC1_COLOR , GL_SRC1_COLOR },
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{ BlendFactor::INVERSE_SRC1_COLOR, GL_ONE_MINUS_SRC1_COLOR },
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{ BlendFactor::SRC1_ALPHA , GL_SRC1_ALPHA },
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{ BlendFactor::INVERSE_SRC1_ALPHA, GL_ONE_MINUS_SRC_ALPHA } }
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2021-07-09 11:56:31 +04:30
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{
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}
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void glBlender::Enable(BlendFactor srcFactor, BlendFactor dstFactor)
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{
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glEnable(GL_BLEND);
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2021-07-29 17:12:13 +04:30
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glBlendFunc(m_FactorMap.at(srcFactor), m_FactorMap.at(dstFactor));
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2021-07-09 11:56:31 +04:30
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}
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void glBlender::Disable()
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{
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glDisable(GL_BLEND);
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}
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}
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