light/Engine/src/Platform/GraphicsAPI/OpenGL/glBlender.cpp

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#include "glBlender.h"
#include <glad/glad.h>
namespace Light {
glBlender::glBlender()
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: m_FactorMap{ // constants
{ BlendFactor::ZERO , GL_ZERO },
{ BlendFactor::ONE , GL_ONE },
// source ,
{ BlendFactor::SRC_COLOR , GL_SRC_COLOR },
{ BlendFactor::INVERSE_SRC_COLOR , GL_ONE_MINUS_SRC_COLOR },
{ BlendFactor::SRC_ALPHA , GL_SRC_ALPHA },
{ BlendFactor::INVERSE_SRC_ALPHA , GL_ONE_MINUS_SRC_ALPHA },
// destination ,
{ BlendFactor::DST_COLOR , GL_DST_COLOR },
{ BlendFactor::INVERSE_DST_COLOR , GL_ONE_MINUS_DST_COLOR },
{ BlendFactor::DST_ALPHA , GL_DST_ALPHA },
{ BlendFactor::INVERSE_DST_ALPHA , GL_ONE_MINUS_DST_ALPHA },
// source1 ,
{ BlendFactor::SRC1_COLOR , GL_SRC1_COLOR },
{ BlendFactor::INVERSE_SRC1_COLOR, GL_ONE_MINUS_SRC1_COLOR },
{ BlendFactor::SRC1_ALPHA , GL_SRC1_ALPHA },
{ BlendFactor::INVERSE_SRC1_ALPHA, GL_ONE_MINUS_SRC_ALPHA } }
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{
}
void glBlender::Enable(BlendFactor srcFactor, BlendFactor dstFactor)
{
glEnable(GL_BLEND);
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glBlendFunc(m_FactorMap.at(srcFactor), m_FactorMap.at(dstFactor));
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}
void glBlender::Disable()
{
glDisable(GL_BLEND);
}
}