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								#pragma once
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								#include <math/mat4.hpp>
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								#include <math/vec3.hpp>
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								namespace lt {
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								struct TransformComponent
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								{
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									TransformComponent(const TransformComponent &) = default;
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									TransformComponent(
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									    const math::vec3 &_translation = math::vec3(0.0f, 0.0f, 0.0f),
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									    const math::vec3 &_scale = math::vec3(1.0f, 1.0f, 1.0f),
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									    const math::vec3 &_rotation = math::vec3(0.0f, 0.0f, 0.0f)
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									)
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									    : translation(_translation)
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									    , scale(_scale)
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									    , rotation(_rotation)
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									{
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									}
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									[[nodiscard]] auto get_transform() const -> math::mat4
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									{
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										return math::translate(translation)
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										       * math::rotate(rotation.z, math::vec3 { 0.0f, 0.0f, 1.0f }) //
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										       * math::scale(scale);
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									}
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									operator const math::mat4() const
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									{
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										return get_transform();
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									}
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									math::vec3 translation;
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									math::vec3 scale;
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									math::vec3 rotation;
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								};
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								} // namespace lt
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