2025-07-05 13:28:41 +03:30
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#pragma once
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#define GLM_ENABLE_EXPERIMENTAL
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#include <engine/base/base.hpp>
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#include <glm/glm.hpp>
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#include <glm/gtc/matrix_transform.hpp>
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#include <glm/gtx/transform.hpp>
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namespace Light {
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struct TransformComponent
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{
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glm::vec3 translation;
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glm::vec3 scale;
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glm::vec3 rotation;
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TransformComponent(const TransformComponent &) = default;
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TransformComponent(
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const glm::vec3 &_translation = glm::vec3(0.0f, 0.0f, 0.0f),
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const glm::vec3 &_scale = glm::vec3(1.0f, 1.0f, 1.0f),
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const glm::vec3 &_rotation = glm::vec3(0.0f, 0.0f, 0.0f)
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)
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: translation(_translation)
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, scale(_scale)
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, rotation(_rotation)
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{
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}
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2025-07-05 15:36:53 +03:30
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inline glm::mat4 get_transform() const
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2025-07-05 13:28:41 +03:30
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{
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return glm::translate(translation) * glm::rotate(rotation.z, glm::vec3(0.0f, 0.0f, 1.0f))
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* glm::scale(scale);
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}
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operator const glm::mat4() const
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{
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2025-07-05 15:36:53 +03:30
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return get_transform();
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2025-07-05 13:28:41 +03:30
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}
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};
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} // namespace Light
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