light/Engine/src/LightEngine.h

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#pragma once
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// core
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#include "Core/Application.h"
#include "Core/Window.h"
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// camera
#include "Camera/Camera.h"
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// debug
#include "Debug/Logger.h"
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// events
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#include "Events/Event.h"
#include "Events/KeyboardEvents.h"
#include "Events/MouseEvents.h"
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#include "Events/WindowEvents.h"
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// graphics
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#include "Graphics/GraphicsContext.h"
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#include "Graphics/Renderer.h"
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#include "Graphics/Framebuffer.h"
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// input
#include "Input/Input.h"
#include "Input/KeyCodes.h"
#include "Input/MouseCodes.h"
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// layer
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#include "Layer/Layer.h"
#include "Layer/LayerStack.h"
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// user interface
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#include "UserInterface/UserInterface.h"
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// utility
#include "Utility/ResourceManager.h"
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// time
#include "Time/Timer.h"
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// base
#include "Base/Base.h"
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// third party
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#include <imgui.h>
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// scene
#include "Scene/Scene.h"
#include "Scene/Entity.h"
#include "Scene/Components.h"
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// entry point
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#ifdef LIGHT_ENTRY_POINT
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#include "Base/EntryPoint.h"
#endif