light/Engine/src/LightEngine.h

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#pragma once
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// Core
#include "Core/Application.h"
#include "Core/Window.h"
#include "Core/Logger.h"
// Events
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#include "Events/Event.h"
#include "Events/KeyboardEvents.h"
#include "Events/MouseEvents.h"
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#include "Events/WindowEvents.h"
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// Graphics
#include "Graphics/GraphicsContext.h"
#include "Graphics/RenderCommand.h"
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#include "Graphics/Renderer.h"
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// Layer
#include "Layer/Layer.h"
#include "Layer/LayerStack.h"
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// UserInterface
#include "UserInterface/UserInterface.h"
// Base
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#include "Base.h"
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#ifdef LIGHT_ENTRY_POINT
#include "EntryPoint.h"
#endif