2021-05-27 19:54:05 +04:30
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#pragma once
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2025-07-05 13:28:41 +03:30
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#include <engine/base/base.hpp>
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#include <engine/graphics/shader.hpp>
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#include <engine/utils/file_manager.hpp>
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2021-10-02 08:51:54 +03:30
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2021-05-27 19:54:05 +04:30
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namespace Light {
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2022-03-04 22:40:20 +03:30
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class glShader: public Shader
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{
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public:
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2025-07-05 16:07:51 +03:30
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glShader(BasicFileHandle vertexFile, BasicFileHandle pixelFile);
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2022-03-04 22:40:20 +03:30
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~glShader();
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2021-05-27 19:54:05 +04:30
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2025-07-05 15:36:53 +03:30
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void bind() override;
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2025-07-05 16:07:51 +03:30
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2025-07-05 15:36:53 +03:30
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void un_bind() override;
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2021-09-13 12:17:26 +04:30
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2022-03-04 22:40:20 +03:30
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private:
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2025-07-05 15:36:53 +03:30
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unsigned int compile_shader(std::string source, Shader::Stage stage);
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2025-07-05 16:07:51 +03:30
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unsigned int m_shader_id;
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2022-03-04 22:40:20 +03:30
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};
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2021-05-27 19:54:05 +04:30
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2022-03-04 22:40:20 +03:30
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} // namespace Light
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