2021-05-27 19:54:05 +04:30
|
|
|
#pragma once
|
|
|
|
|
2025-07-05 13:28:41 +03:30
|
|
|
#include <engine/base/base.hpp>
|
|
|
|
#include <engine/graphics/shader.hpp>
|
|
|
|
#include <engine/utils/file_manager.hpp>
|
2021-10-02 08:51:54 +03:30
|
|
|
|
2021-05-27 19:54:05 +04:30
|
|
|
namespace Light {
|
|
|
|
|
2022-03-04 22:40:20 +03:30
|
|
|
class glShader: public Shader
|
|
|
|
{
|
|
|
|
private:
|
2025-07-05 14:23:01 +03:30
|
|
|
unsigned int m_shader_id;
|
2021-05-27 19:54:05 +04:30
|
|
|
|
2022-03-04 22:40:20 +03:30
|
|
|
public:
|
|
|
|
glShader(BasicFileHandle vertexFile, BasicFileHandle pixelFile);
|
|
|
|
~glShader();
|
2021-05-27 19:54:05 +04:30
|
|
|
|
2022-03-04 22:40:20 +03:30
|
|
|
void Bind() override;
|
|
|
|
void UnBind() override;
|
2021-09-13 12:17:26 +04:30
|
|
|
|
2022-03-04 22:40:20 +03:30
|
|
|
private:
|
2025-07-05 11:33:43 +03:30
|
|
|
// shaderc::SpvCompilationResult CompileGLSL(BasicFileHandle file, Shader::Stage stage);
|
2021-09-13 12:17:26 +04:30
|
|
|
|
2022-03-04 22:40:20 +03:30
|
|
|
unsigned int CompileShader(std::string source, Shader::Stage stage);
|
|
|
|
};
|
2021-05-27 19:54:05 +04:30
|
|
|
|
2022-03-04 22:40:20 +03:30
|
|
|
} // namespace Light
|