light/modules/engine/src/platform/os/linux/l_window.cpp

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#include <GLFW/glfw3.h>
#include <engine/events/char.hpp>
#include <engine/events/event.hpp>
#include <engine/events/keyboard.hpp>
#include <engine/events/mouse.hpp>
#include <engine/events/window.hpp>
#include <engine/graphics/graphics_context.hpp>
#include <engine/platform/os/linux/l_window.hpp>
namespace Light {
Scope<Window> Window::create(std::function<void(Event &)> callback)
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{
return create_scope<lWindow>(callback);
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}
lWindow::lWindow(std::function<void(Event &)> callback)
: m_handle(nullptr)
, m_event_callback(callback)
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{
// init glfw
lt_assert(glfwInit(), "lWindow::lWindow: failed to initialize 'glfw'");
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// create window
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 4);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 5);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
glfwWindowHint(GLFW_VISIBLE, GLFW_FALSE);
m_handle = glfwCreateWindow(1u, 1u, "", nullptr, nullptr);
lt_assert(m_handle, "lWindow::lWindow: failed to create 'GLFWwindow'");
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// bind event stuff
glfwSetWindowUserPointer(m_handle, &m_event_callback);
bind_glfw_events();
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// create graphics context
m_graphics_context = GraphicsContext::create(GraphicsAPI::OpenGL, m_handle);
lt_assert(m_graphics_context, "lWindow::lWindow: failed to create 'GraphicsContext'");
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}
lWindow::~lWindow()
{
glfwDestroyWindow(m_handle);
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}
void lWindow::poll_events()
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{
glfwPollEvents();
}
void lWindow::on_event(const Event &event)
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{
switch (event.get_event_type())
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{
/* closed */
case EventType::WindowClosed: b_Closed = true; break;
/* resized */
case EventType::WindowResized: on_window_resize((const WindowResizedEvent &)event); break;
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}
}
void lWindow::on_window_resize(const WindowResizedEvent &event)
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{
m_properties.size = event.get_size();
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}
void lWindow::
set_properties(const WindowProperties &properties, bool overrideVisibility /* = false */)
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{
// save the visibility status and re-assign if 'overrideVisibility' is false
bool visible = overrideVisibility ? properties.visible : m_properties.visible;
m_properties = properties;
m_properties.visible = visible;
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// set properties
set_title(properties.title);
set_size(properties.size);
set_v_sync(properties.vsync);
set_visibility(visible);
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}
void lWindow::set_title(const std::string &title)
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{
m_properties.title = title;
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glfwSetWindowTitle(m_handle, title.c_str());
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}
void lWindow::set_size(const glm::uvec2 &size, bool additive /* = false */)
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{
m_properties.size.x = size.x == 0u ? m_properties.size.x :
additive ? m_properties.size.x + size.x :
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size.x;
m_properties.size.y = size.y == 0u ? m_properties.size.y :
additive ? m_properties.size.y + size.y :
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size.y;
glfwSetWindowSize(m_handle, size.x, size.y);
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}
void lWindow::set_v_sync(bool vsync, bool toggle /* = false */)
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{
m_properties.vsync = toggle ? !m_properties.vsync : vsync;
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glfwSwapInterval(m_properties.vsync);
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}
void lWindow::set_visibility(bool visible, bool toggle)
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{
m_properties.visible = toggle ? !m_properties.visible : visible;
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if (m_properties.visible)
glfwShowWindow(m_handle);
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else
glfwHideWindow(m_handle);
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}
void lWindow::bind_glfw_events()
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{
//============================== MOUSE_EVENTS ==============================//
/* cursor position */
glfwSetCursorPosCallback(m_handle, [](GLFWwindow *window, double xpos, double ypos) {
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std::function<void(Event &)> callback = *(std::function<void(Event &)> *)
glfwGetWindowUserPointer(window);
MouseMovedEvent event(xpos, ypos);
callback(event);
});
/* mouse button */
glfwSetMouseButtonCallback(m_handle, [](GLFWwindow *window, int button, int action, int mods) {
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std::function<void(Event &)> callback = *(std::function<void(Event &)> *)
glfwGetWindowUserPointer(window);
if (action == GLFW_PRESS)
{
ButtonPressedEvent event(button);
callback(event);
}
else if (action == GLFW_RELEASE)
{
ButtonReleasedEvent event(button);
callback(event);
}
});
/* scroll */
glfwSetScrollCallback(m_handle, [](GLFWwindow *window, double xoffset, double yoffset) {
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std::function<void(Event &)> callback = *(std::function<void(Event &)> *)
glfwGetWindowUserPointer(window);
WheelScrolledEvent event(yoffset);
callback(event);
});
//============================== MOUSE_EVENTS ==============================//
//============================== KEYBOARD_EVENTS ==============================//
/* key */
glfwSetKeyCallback(
m_handle,
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[](GLFWwindow *window, int key, int scancode, int action, int mods) {
std::function<void(Event &)> callback = *(std::function<void(Event &)> *)
glfwGetWindowUserPointer(window);
if (action == GLFW_PRESS)
{
KeyPressedEvent event(key);
callback(event);
}
else if (action == GLFW_RELEASE)
{
KeyReleasedEvent event(key);
callback(event);
}
}
);
/* char */
glfwSetCharCallback(m_handle, [](GLFWwindow *window, unsigned int character) {
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std::function<void(Event &)> callback = *(std::function<void(Event &)> *)
glfwGetWindowUserPointer(window);
SetCharEvent event(character);
callback(event);
});
//============================== KEYBOARD_EVENTS ==============================//
//============================== WINDOW_EVENTS ==============================//
/* window position */
glfwSetWindowPosCallback(m_handle, [](GLFWwindow *window, int xpos, int ypos) {
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std::function<void(Event &)> callback = *(std::function<void(Event &)> *)
glfwGetWindowUserPointer(window);
WindowMovedEvent event(xpos, ypos);
callback(event);
});
/* window size */
glfwSetWindowSizeCallback(m_handle, [](GLFWwindow *window, int width, int height) {
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std::function<void(Event &)> callback = *(std::function<void(Event &)> *)
glfwGetWindowUserPointer(window);
WindowResizedEvent event(width, height);
callback(event);
});
/* window close */
glfwSetWindowCloseCallback(m_handle, [](GLFWwindow *window) {
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std::function<void(Event &)> callback = *(std::function<void(Event &)> *)
glfwGetWindowUserPointer(window);
WindowClosedEvent event;
callback(event);
});
/* window focus */
glfwSetWindowFocusCallback(m_handle, [](GLFWwindow *window, int focus) {
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std::function<void(Event &)> callback = *(std::function<void(Event &)> *)
glfwGetWindowUserPointer(window);
if (focus == GLFW_TRUE)
{
WindowGainFocusEvent event;
callback(event);
}
else
{
WindowLostFocusEvent event;
callback(event);
}
});
//============================== WINDOW_EVENTS ==============================//
}
} // namespace Light