light/modules/engine/src/platform/os/linux/l_window.cpp

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2025-07-05 13:28:41 +03:30
#include <GLFW/glfw3.h>
#include <engine/events/char.hpp>
#include <engine/events/event.hpp>
#include <engine/events/keyboard.hpp>
#include <engine/events/mouse.hpp>
#include <engine/events/window.hpp>
#include <engine/graphics/graphics_context.hpp>
#include <engine/platform/os/linux/l_window.hpp>
namespace Light {
Scope<Window> Window::Create(std::function<void(Event &)> callback)
{
return CreateScope<lWindow>(callback);
}
lWindow::lWindow(std::function<void(Event &)> callback)
: m_Handle(nullptr)
, m_EventCallback(callback)
{
// init glfw
ASSERT(glfwInit(), "lWindow::lWindow: failed to initialize 'glfw'");
// create window
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 4);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 5);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
glfwWindowHint(GLFW_VISIBLE, GLFW_FALSE);
m_Handle = glfwCreateWindow(1u, 1u, "", nullptr, nullptr);
ASSERT(m_Handle, "lWindow::lWindow: failed to create 'GLFWwindow'");
// bind event stuff
glfwSetWindowUserPointer(m_Handle, &m_EventCallback);
BindGlfwEvents();
// create graphics context
m_GraphicsContext = GraphicsContext::Create(GraphicsAPI::OpenGL, m_Handle);
ASSERT(m_GraphicsContext, "lWindow::lWindow: failed to create 'GraphicsContext'");
}
lWindow::~lWindow()
{
glfwDestroyWindow(m_Handle);
}
void lWindow::PollEvents()
{
glfwPollEvents();
}
void lWindow::OnEvent(const Event &event)
{
switch (event.GetEventType())
{
/* closed */
case EventType::WindowClosed: b_Closed = true; break;
/* resized */
case EventType::WindowResized: OnWindowResize((const WindowResizedEvent &)event); break;
}
}
void lWindow::OnWindowResize(const WindowResizedEvent &event)
{
m_Properties.size = event.GetSize();
}
void lWindow::
SetProperties(const WindowProperties &properties, bool overrideVisibility /* = false */)
{
// save the visibility status and re-assign if 'overrideVisibility' is false
bool visible = overrideVisibility ? properties.visible : m_Properties.visible;
m_Properties = properties;
m_Properties.visible = visible;
// set properties
SetTitle(properties.title);
SetSize(properties.size);
SetVSync(properties.vsync);
SetVisibility(visible);
}
void lWindow::SetTitle(const std::string &title)
{
m_Properties.title = title;
glfwSetWindowTitle(m_Handle, title.c_str());
}
void lWindow::SetSize(const glm::uvec2 &size, bool additive /* = false */)
{
m_Properties.size.x = size.x == 0u ? m_Properties.size.x :
additive ? m_Properties.size.x + size.x :
size.x;
m_Properties.size.y = size.y == 0u ? m_Properties.size.y :
additive ? m_Properties.size.y + size.y :
size.y;
glfwSetWindowSize(m_Handle, size.x, size.y);
}
void lWindow::SetVSync(bool vsync, bool toggle /* = false */)
{
m_Properties.vsync = toggle ? !m_Properties.vsync : vsync;
glfwSwapInterval(m_Properties.vsync);
}
void lWindow::SetVisibility(bool visible, bool toggle)
{
m_Properties.visible = toggle ? !m_Properties.visible : visible;
if (m_Properties.visible)
glfwShowWindow(m_Handle);
else
glfwHideWindow(m_Handle);
}
void lWindow::BindGlfwEvents()
{
//============================== MOUSE_EVENTS ==============================//
/* cursor position */
glfwSetCursorPosCallback(m_Handle, [](GLFWwindow *window, double xpos, double ypos) {
std::function<void(Event &)> callback = *(std::function<void(Event &)> *)
glfwGetWindowUserPointer(window);
MouseMovedEvent event(xpos, ypos);
callback(event);
});
/* mouse button */
glfwSetMouseButtonCallback(m_Handle, [](GLFWwindow *window, int button, int action, int mods) {
std::function<void(Event &)> callback = *(std::function<void(Event &)> *)
glfwGetWindowUserPointer(window);
if (action == GLFW_PRESS)
{
ButtonPressedEvent event(button);
callback(event);
}
else if (action == GLFW_RELEASE)
{
ButtonReleasedEvent event(button);
callback(event);
}
});
/* scroll */
glfwSetScrollCallback(m_Handle, [](GLFWwindow *window, double xoffset, double yoffset) {
std::function<void(Event &)> callback = *(std::function<void(Event &)> *)
glfwGetWindowUserPointer(window);
WheelScrolledEvent event(yoffset);
callback(event);
});
//============================== MOUSE_EVENTS ==============================//
//============================== KEYBOARD_EVENTS ==============================//
/* key */
glfwSetKeyCallback(
m_Handle,
[](GLFWwindow *window, int key, int scancode, int action, int mods) {
std::function<void(Event &)> callback = *(std::function<void(Event &)> *)
glfwGetWindowUserPointer(window);
if (action == GLFW_PRESS)
{
KeyPressedEvent event(key);
callback(event);
}
else if (action == GLFW_RELEASE)
{
KeyReleasedEvent event(key);
callback(event);
}
}
);
/* char */
glfwSetCharCallback(m_Handle, [](GLFWwindow *window, unsigned int character) {
std::function<void(Event &)> callback = *(std::function<void(Event &)> *)
glfwGetWindowUserPointer(window);
SetCharEvent event(character);
callback(event);
});
//============================== KEYBOARD_EVENTS ==============================//
//============================== WINDOW_EVENTS ==============================//
/* window position */
glfwSetWindowPosCallback(m_Handle, [](GLFWwindow *window, int xpos, int ypos) {
std::function<void(Event &)> callback = *(std::function<void(Event &)> *)
glfwGetWindowUserPointer(window);
WindowMovedEvent event(xpos, ypos);
callback(event);
});
/* window size */
glfwSetWindowSizeCallback(m_Handle, [](GLFWwindow *window, int width, int height) {
std::function<void(Event &)> callback = *(std::function<void(Event &)> *)
glfwGetWindowUserPointer(window);
WindowResizedEvent event(width, height);
callback(event);
});
/* window close */
glfwSetWindowCloseCallback(m_Handle, [](GLFWwindow *window) {
std::function<void(Event &)> callback = *(std::function<void(Event &)> *)
glfwGetWindowUserPointer(window);
WindowClosedEvent event;
callback(event);
});
/* window focus */
glfwSetWindowFocusCallback(m_Handle, [](GLFWwindow *window, int focus) {
std::function<void(Event &)> callback = *(std::function<void(Event &)> *)
glfwGetWindowUserPointer(window);
if (focus == GLFW_TRUE)
{
WindowGainFocusEvent event;
callback(event);
}
else
{
WindowLostFocusEvent event;
callback(event);
}
});
//============================== WINDOW_EVENTS ==============================//
}
} // namespace Light