#pragma once #include #include #include namespace Light { class glShader: public Shader { private: unsigned int m_shader_id; public: glShader(BasicFileHandle vertexFile, BasicFileHandle pixelFile); ~glShader(); void Bind() override; void UnBind() override; private: // shaderc::SpvCompilationResult CompileGLSL(BasicFileHandle file, Shader::Stage stage); unsigned int CompileShader(std::string source, Shader::Stage stage); }; } // namespace Light