light/modules/renderer/private/gl/texture.hpp

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#pragma once
#include <renderer/texture.hpp>
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namespace lt {
class glTexture: public Texture
{
public:
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glTexture(const Ref<Assets::TextureAsset> &asset);
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~glTexture() override;
void bind(unsigned int slot = 0u) override;
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auto get_texture() -> void * override;
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private:
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[[nodiscard]] auto map_num_components_to_format(uint32_t num_components) const -> int;
[[nodiscard]] auto map_num_components_to_internal_format(uint32_t num_components) const -> int;
uint32_t m_texture_id {};
};
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} // namespace lt