#pragma once
#include "Base.h"
#include "Graphics/Texture.h"
namespace Light {
class glTexture : public Texture
{
private:
unsigned int m_TextureID;
public:
glTexture(unsigned int width, unsigned int height, unsigned int components, unsigned char* pixels);
~glTexture();
void Bind(unsigned int slot = 0u) override;
};
}