light/Engine/src/Platform/OS/Linux/lWindow.cpp

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#include "ltpch.h"
#include "lWindow.h"
#include "Events/Event.h"
#include "Events/MouseEvents.h"
#include "Events/KeyboardEvents.h"
#include "Events/WindowEvents.h"
#include "Graphics/GraphicsContext.h"
#include <GLFW/glfw3.h>
namespace Light {
Window* Window::Create(std::function<void(Event&)> callback)
{
return new lWindow(callback);
}
lWindow::lWindow(std::function<void(Event&)> callback)
: m_EventCallback(callback)
{
// init glfw
LT_ENGINE_ASSERT(glfwInit(), "lWindow::lWindow: failed to initialize 'glfw'");
// create window
glfwWindowHint(GLFW_VERSION_MAJOR, 4);
glfwWindowHint(GLFW_VERSION_MINOR, 5);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
glfwWindowHint(GLFW_VISIBLE, GLFW_FALSE);
m_Handle = glfwCreateWindow(1u, 1u, "", nullptr, nullptr);
LT_ENGINE_ASSERT(m_Handle, "lWindow::lWindow: failed to create 'GLFWwindow'");
// manage events
glfwSetWindowUserPointer(m_Handle, &m_EventCallback);
BindGlfwEvents();
// create graphics context
m_GraphicsContext = std::unique_ptr<GraphicsContext>(GraphicsContext::Create(GraphicsAPI::OpenGL, m_Handle));
LT_ENGINE_ASSERT(m_GraphicsContext, "lWindow::lWindow: failed to create 'GraphicsContext'");
}
lWindow::~lWindow()
{
glfwDestroyWindow(m_Handle);
}
void lWindow::SetProperties(const WindowProperties& properties, bool affectsVisiblity /* = false */)
{
// save the visibility status and re-assign if 'affectVisibility' is false
bool visible = affectsVisiblity ? properties.visible : m_Properties.visible;
m_Properties = properties;
m_Properties.visible = visible;
// set properties
SetTitle(properties.title);
SetSize(properties.size);
SetVSync(properties.vsync);
SetVisibility(visible);
}
void lWindow::SetTitle(const std::string& title)
{
m_Properties.title = title;
glfwSetWindowTitle(m_Handle, title.c_str());
}
void lWindow::SetSize(const glm::uvec2& size, bool additive /* = false */)
{
m_Properties.size.x = size.x == 0u ? m_Properties.size.x : additive ? m_Properties.size.x + size.x : size.x;
m_Properties.size.y = size.y == 0u ? m_Properties.size.y : additive ? m_Properties.size.y + size.y : size.y;
glfwSetWindowSize(m_Handle, size.x, size.y);
}
void lWindow::SetVSync(bool vsync, bool toggle /* = false */)
{
m_Properties.vsync = toggle ? !m_Properties.vsync : vsync;
glfwSwapInterval(m_Properties.vsync);
}
void lWindow::SetVisibility(bool visible, bool toggle)
{
m_Properties.visible = toggle ? !m_Properties.visible : visible;
if(m_Properties.visible)
glfwShowWindow(m_Handle);
else
glfwHideWindow(m_Handle);
}
void lWindow::BindGlfwEvents()
{
//** MOUSE_EVENTS **//
// cursor position
glfwSetCursorPosCallback(m_Handle, [](GLFWwindow* window, double xpos, double ypos)
{
std::function<void(Event&)> callback = *(std::function<void(Event&)>*)glfwGetWindowUserPointer(window);
MouseMovedEvent event(xpos, ypos);
callback(event);
});
// button
glfwSetMouseButtonCallback(m_Handle, [](GLFWwindow* window, int button, int action, int mods)
{
std::function<void(Event&)> callback = *(std::function<void(Event&)>*)glfwGetWindowUserPointer(window);
if(action == GLFW_PRESS)
{
ButtonPressedEvent event(button);
callback(event);
}
else
{
ButtonReleasedEvent event(button);
callback(event);
}
});
// scroll
glfwSetScrollCallback(m_Handle, [](GLFWwindow* window, double xoffset, double yoffset)
{
std::function<void(Event&)> callback = *(std::function<void(Event&)>*)glfwGetWindowUserPointer(window);
WheelScrolledEvent event(yoffset);
callback(event);
});
//** KEYBOARD_EVENTS **//
// key
glfwSetKeyCallback(m_Handle, [](GLFWwindow* window, int key, int scancode, int action, int mods)
{
std::function<void(Event&)> callback = *(std::function<void(Event&)>*)glfwGetWindowUserPointer(window);
if(action == GLFW_PRESS)
{
KeyPressedEvent event(key);
callback(event);
}
else
{
KeyReleasedEvent event(key);
callback(event);
}
});
//** WINDOW_EVENTS **//
// position
glfwSetWindowPosCallback(m_Handle, [](GLFWwindow* window, int xpos, int ypos)
{
std::function<void(Event&)> callback = *(std::function<void(Event&)>*)glfwGetWindowUserPointer(window);
WindowMovedEvent event(xpos, ypos);
callback(event);
});
// size
glfwSetWindowSizeCallback(m_Handle, [](GLFWwindow* window, int width, int height)
{
std::function<void(Event&)> callback = *(std::function<void(Event&)>*)glfwGetWindowUserPointer(window);
WindowResizedEvent event(width, height);
callback(event);
});
// close
glfwSetWindowCloseCallback(m_Handle, [](GLFWwindow* window)
{
std::function<void(Event&)> callback = *(std::function<void(Event&)>*)glfwGetWindowUserPointer(window);
WindowClosedEvent event;
callback(event);
});
// focus
glfwSetWindowFocusCallback(m_Handle, [](GLFWwindow* window, int focus)
{
std::function<void(Event&)> callback = *(std::function<void(Event&)>*)glfwGetWindowUserPointer(window);
if(focus == GLFW_TRUE)
{
WindowGainFocusEvent event;
callback(event);
}
else
{
WindowLostFocusEvent event;
callback(event);
}
});
}
}