light/modules/renderer/private/shader.cpp

48 lines
1.1 KiB
C++
Raw Normal View History

2025-07-10 21:51:17 +03:30
#include <asset_parser/assets/text.hpp>
#include <renderer/gl/shader.hpp>
2025-07-10 21:51:17 +03:30
#include <renderer/shader.hpp>
2025-07-05 13:28:41 +03:30
#ifdef LIGHT_PLATFORM_WINDOWS
#include <renderer/dx/shader.hpp>
#include <renderer/dx/shared_context.hpp>
2025-07-05 13:28:41 +03:30
#endif
#include <renderer/graphics_context.hpp>
2025-07-05 13:28:41 +03:30
2025-07-11 00:05:48 +03:30
namespace lt {
2025-07-05 13:28:41 +03:30
2025-07-10 21:51:17 +03:30
/* static */ auto Shader::create(
2025-07-15 16:31:46 +03:30
const Ref<Assets::TextAsset> &vertex_asset,
const Ref<Assets::TextAsset> &pixel_asset,
const Ref<SharedContext> &shared_context
2025-07-06 14:02:50 +03:30
) -> Ref<Shader>
2025-07-05 13:28:41 +03:30
{
std::ignore = shared_context;
2025-07-05 13:28:41 +03:30
// load shader source
switch (GraphicsContext::get_graphics_api())
2025-07-05 13:28:41 +03:30
{
case GraphicsAPI::OpenGL:
2025-07-10 21:51:17 +03:30
return create_ref<glShader>(std::move(vertex_asset), std::move(pixel_asset));
2025-07-05 13:28:41 +03:30
case GraphicsAPI::DirectX:
2025-07-11 14:05:59 +03:30
lt_win(
return create_ref<dxShader>(
vertex_asset,
pixel_asset,
std::static_pointer_cast<dxSharedContext>(sharedContext)
);
);
2025-07-05 13:28:41 +03:30
2025-07-06 16:30:38 +03:30
default:
2025-07-11 02:12:55 +03:30
ensure(
2025-07-06 16:30:38 +03:30
false,
"Invalid/unsupported 'GraphicsAPI' {}",
static_cast<uint32_t>(GraphicsContext::get_graphics_api())
);
2025-07-05 13:28:41 +03:30
return nullptr;
}
}
2025-07-11 00:05:48 +03:30
} // namespace lt