2025-07-05 13:28:41 +03:30
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#include <engine/graphics/shader.hpp>
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#include <engine/platform/graphics/opengl/shader.hpp>
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#ifdef LIGHT_PLATFORM_WINDOWS
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#include <engine/platform/graphics/directx/shader.hpp>
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#include <engine/platform/graphics/directx/shared_context.hpp>
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#endif
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#include <engine/graphics/graphics_context.hpp>
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namespace Light {
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auto Shader::create(
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Assets::Blob vertex_blob,
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Assets::Blob pixel_blob,
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const Ref<SharedContext> &shared_context
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) -> Ref<Shader>
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{
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std::ignore = shared_context;
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2025-07-05 13:28:41 +03:30
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// load shader source
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switch (GraphicsContext::get_graphics_api())
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{
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case GraphicsAPI::OpenGL:
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return create_ref<glShader>(std::move(vertex_blob), std::move(pixel_blob));
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case GraphicsAPI::DirectX:
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lt_win(return create_ref<dxShader>(
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vertexFile,
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pixelFile,
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std::static_pointer_cast<dxSharedContext>(sharedContext)
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););
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2025-07-06 16:30:38 +03:30
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default:
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lt_assert(
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false,
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"Invalid/unsupported 'GraphicsAPI' {}",
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static_cast<uint32_t>(GraphicsContext::get_graphics_api())
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);
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2025-07-05 13:28:41 +03:30
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return nullptr;
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}
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}
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} // namespace Light
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