20 lines
353 B
C++
20 lines
353 B
C++
#pragma once
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#include <engine/base/base.hpp>
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#include <engine/graphics/blender.hpp>
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namespace Light {
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class glBlender: public Blender
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{
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private:
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std::unordered_map<BlendFactor, unsigned int> m_factor_map;
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public:
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glBlender();
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void enable(BlendFactor srcFactor, BlendFactor dstFactor) override;
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void disable() override;
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};
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} // namespace Light
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