light/modules/engine/include/engine/platform/graphics/opengl/blender.hpp

20 lines
353 B
C++

#pragma once
#include <engine/base/base.hpp>
#include <engine/graphics/blender.hpp>
namespace Light {
class glBlender: public Blender
{
private:
std::unordered_map<BlendFactor, unsigned int> m_factor_map;
public:
glBlender();
void enable(BlendFactor srcFactor, BlendFactor dstFactor) override;
void disable() override;
};
} // namespace Light