light/Sandbox/res/fragment.fragment
2021-06-15 09:39:11 +04:30

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Text

+GLSL
#version 440 core
in vec4 fragColor;
out vec4 FragmentColor;
void main()
{
FragmentColor = fragColor;
}
-GLSL
+HLSL
float4 main(float4 Color : COLOR) : SV_Target
{
return Color;
}
-HLSL