41 lines
		
	
	
	
		
			951 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			41 lines
		
	
	
	
		
			951 B
		
	
	
	
		
			C++
		
	
	
	
	
	
#include <asset_baker/bakers.hpp>
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#include <assets/shader.hpp>
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auto main(int argc, char *argv[]) -> int32_t
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try
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{
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	if (argc != 2)
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	{
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		throw std::logic_error("Argc should be 2 -- exe dir (implicit) and target dir");
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	}
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	for (const auto &directory_iterator :
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	     std::filesystem::recursive_directory_iterator(argv[1])) // NOLINT
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	{
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		if (directory_iterator.is_directory())
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		{
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			continue;
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		}
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		const auto &in_path = directory_iterator.path();
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		const auto out_path = std::format("{}.asset", in_path.c_str());
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		if (in_path.extension() == ".vert")
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		{
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			bake_shader(in_path, out_path, lt::assets::ShaderAsset::Type::vertex);
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		}
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		else if (in_path.extension() == ".frag")
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		{
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			bake_shader(in_path, out_path, lt::assets::ShaderAsset::Type::fragment);
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		}
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	}
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	return EXIT_SUCCESS;
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}
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catch (const std::exception &exp)
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{
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	log_crt("Terminating due to uncaught exception:");
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	log_crt("\texception.what: {}:", exp.what());
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	return EXIT_FAILURE;
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}
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