40 lines
665 B
C++
40 lines
665 B
C++
#pragma once
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#include <glm/glm.hpp>
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namespace lt {
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class SharedContext;
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struct FramebufferSpecification
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{
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unsigned int width {};
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unsigned int height {};
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unsigned int samples = 1;
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};
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class Framebuffer
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{
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public:
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virtual ~Framebuffer() = default;
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static auto create(
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const FramebufferSpecification &specification,
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const Ref<SharedContext> &sharedContext
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) -> Ref<Framebuffer>;
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virtual void bind_as_target(const glm::vec4 &clearColor) = 0;
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virtual void bind_as_resource() = 0;
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virtual void resize(const glm::uvec2 &size) = 0;
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virtual auto get_color_attachment() -> void * = 0;
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protected:
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Framebuffer() = default;
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};
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} // namespace lt
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