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	continuous-integration/drone/push Build was killed 
				
			feat: surface system This commit puts the project in major jeopardy as it overhauls the architecture such as removing the layer stack completely, etc. I am filled with determination.  | 
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| .. | ||
| blender.hpp | ||
| buffers.hpp | ||
| components.hpp | ||
| context.hpp | ||
| framebuffer.hpp | ||
| graphics_context.hpp | ||
| render_command.hpp | ||
| renderer.hpp | ||
| shader.hpp | ||
| shared_context.hpp | ||
| system.hpp | ||
| texture.hpp | ||
| vertex_layout.hpp | ||