73 lines
		
	
	
	
		
			1.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			73 lines
		
	
	
	
		
			1.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#include <camera/camera.hpp>
 | 
						|
#include <renderer/buffers.hpp>
 | 
						|
#include <renderer/programs/tinted_texture.hpp>
 | 
						|
#include <renderer/shader.hpp>
 | 
						|
#include <renderer/vertex_layout.hpp>
 | 
						|
 | 
						|
namespace lt {
 | 
						|
 | 
						|
TintedTextureRendererProgram::TintedTextureRendererProgram(
 | 
						|
    unsigned int max_vertices,
 | 
						|
    const Ref<SharedContext> &shared_context,
 | 
						|
    Ref<Shader> shader
 | 
						|
 | 
						|
)
 | 
						|
    : m_shader(std::move(shader))
 | 
						|
    , m_index_buffer(nullptr)
 | 
						|
    , m_vertex_layout(nullptr)
 | 
						|
    , m_max_vertices(max_vertices)
 | 
						|
{
 | 
						|
	m_vertex_buffer = Ref<VertexBuffer>(
 | 
						|
	    VertexBuffer::create(nullptr, sizeof(TintedTextureVertexData), max_vertices, shared_context)
 | 
						|
	);
 | 
						|
	m_index_buffer = Ref<IndexBuffer>(
 | 
						|
	    IndexBuffer::create(nullptr, (max_vertices / 4) * 6, shared_context)
 | 
						|
	);
 | 
						|
	m_vertex_layout = Ref<VertexLayout>(VertexLayout::create(
 | 
						|
	    m_vertex_buffer,
 | 
						|
	    m_shader,
 | 
						|
	    { { "POSITION", VertexElementType::Float4 },
 | 
						|
	      { "TINT", VertexElementType::Float4 },
 | 
						|
	      { "TEXCOORD", VertexElementType::Float2 } },
 | 
						|
	    shared_context
 | 
						|
	));
 | 
						|
}
 | 
						|
 | 
						|
auto TintedTextureRendererProgram::advance() -> bool
 | 
						|
{
 | 
						|
	m_idx += 4;
 | 
						|
	if (m_idx >= m_map.size())
 | 
						|
	{
 | 
						|
		log_wrn("'VertexBuffer' map went beyond 'MaxVertices': {}", m_max_vertices);
 | 
						|
		return false;
 | 
						|
	}
 | 
						|
 | 
						|
	m_quad_count++;
 | 
						|
	return true;
 | 
						|
}
 | 
						|
 | 
						|
void TintedTextureRendererProgram::map()
 | 
						|
{
 | 
						|
	m_map = std::span<TintedTextureVertexData> {
 | 
						|
		static_cast<TintedTextureVertexData *>(m_vertex_buffer->map()),
 | 
						|
		m_max_vertices,
 | 
						|
	};
 | 
						|
 | 
						|
	m_quad_count = 0u;
 | 
						|
	m_idx = {};
 | 
						|
}
 | 
						|
 | 
						|
void TintedTextureRendererProgram::un_map()
 | 
						|
{
 | 
						|
	m_vertex_buffer->un_map();
 | 
						|
}
 | 
						|
 | 
						|
void TintedTextureRendererProgram::bind()
 | 
						|
{
 | 
						|
	m_shader->bind();
 | 
						|
	m_vertex_layout->bind();
 | 
						|
	m_vertex_buffer->bind();
 | 
						|
	m_index_buffer->bind();
 | 
						|
}
 | 
						|
 | 
						|
} // namespace lt
 |