44 lines
		
	
	
	
		
			1.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			44 lines
		
	
	
	
		
			1.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#include <lt_debug/assertions.hpp>
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#include <renderer/gl/vertex_layout.hpp>
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#include <renderer/vertex_layout.hpp>
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#ifdef LIGHT_PLATFORM_WINDOWS
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	#include <renderer/dx/shared_context.hpp>
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	#include <renderer/dx/vertex_layout.hpp>
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#endif
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#include <renderer/graphics_context.hpp>
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namespace lt {
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auto VertexLayout::create(
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    const Ref<VertexBuffer> &vertexBuffer,
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    const Ref<Shader> & /*shader*/,
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    const std::vector<std::pair<std::string, VertexElementType>> &elements,
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    const Ref<SharedContext> & /*sharedContext*/
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) -> Ref<VertexLayout>
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{
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	switch (GraphicsContext::get_graphics_api())
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	{
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	case GraphicsAPI::OpenGL: return create_ref<glVertexLayout>(vertexBuffer, elements);
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	case GraphicsAPI::DirectX:
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		lt_win(
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		    return create_ref<dxVertexLayout>(
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		               shader,
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		               elements,
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		               std::static_pointer_cast<dxSharedContext>(sharedContext)
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		    );
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		)
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		    default
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		    : ensure(
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		          false,
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		          "Invalid/unsupported 'GraphicsAPI' {}",
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		          static_cast<uint32_t>(GraphicsContext::get_graphics_api())
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		      );
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		return nullptr;
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	}
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}
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} // namespace lt
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