41 lines
633 B
C++
41 lines
633 B
C++
#pragma once
|
|
|
|
|
|
#include <renderer/vertex_layout.hpp>
|
|
|
|
namespace lt {
|
|
|
|
class VertexBuffer;
|
|
|
|
struct glVertexElementDesc
|
|
{
|
|
unsigned int type;
|
|
|
|
unsigned int count;
|
|
|
|
unsigned int typeSize;
|
|
|
|
unsigned int offset;
|
|
};
|
|
|
|
class glVertexLayout: public VertexLayout
|
|
{
|
|
public:
|
|
glVertexLayout(
|
|
const Ref<VertexBuffer> &buffer,
|
|
const std::vector<std::pair<std::string, VertexElementType>> &elements
|
|
);
|
|
|
|
~glVertexLayout() override;
|
|
|
|
void bind() override;
|
|
|
|
void un_bind() override;
|
|
|
|
private:
|
|
auto get_element_desc(VertexElementType type, unsigned int offset) -> glVertexElementDesc;
|
|
|
|
unsigned int m_array_id;
|
|
};
|
|
|
|
} // namespace lt
|