44 lines
		
	
	
	
		
			843 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			44 lines
		
	
	
	
		
			843 B
		
	
	
	
		
			C++
		
	
	
	
	
	
#include <renderer/gl/render_command.hpp>
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namespace lt {
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glRenderCommand::glRenderCommand(): m_window_handle(windowHandle)
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{
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}
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void glRenderCommand::swap_buffers()
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{
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}
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void glRenderCommand::clear_back_buffer(const math::vec4 &clearColor)
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{
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	glClearColor(clearColor.r, clearColor.g, clearColor.b, clearColor.a);
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	glClear(GL_COLOR_BUFFER_BIT);
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}
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void glRenderCommand::draw(unsigned int count)
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{
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	glDrawArrays(GL_TRIANGLES, 0, count);
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}
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void glRenderCommand::draw_indexed(unsigned int count)
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{
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	glDrawElements(GL_TRIANGLES, count, GL_UNSIGNED_INT, nullptr);
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}
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void glRenderCommand::default_target_framebuffer()
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{
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	glBindFramebuffer(GL_FRAMEBUFFER, {});
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}
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void glRenderCommand::set_viewport(
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    unsigned int x,
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    unsigned int y,
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    unsigned int width,
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    unsigned int height
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)
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{
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	glViewport(x, y, width, height);
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}
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} // namespace lt
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