138 lines
		
	
	
	
		
			2.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			138 lines
		
	
	
	
		
			2.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#include <cstddef>
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#include <logger/logger.hpp>
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#include <renderer/gl/buffers.hpp>
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namespace lt {
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//==================== CONSTANT_BUFFER ====================//
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glConstantBuffer::glConstantBuffer(ConstantBufferIndex index, unsigned int size)
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    : m_buffer_id()
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    , m_index(static_cast<int>(index))
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{
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	glCreateBuffers(1, &m_buffer_id);
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	glNamedBufferData(m_buffer_id, size, nullptr, GL_DYNAMIC_DRAW);
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	bind();
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}
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glConstantBuffer::~glConstantBuffer()
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{
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	glDeleteBuffers(1, &m_buffer_id);
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}
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void glConstantBuffer::bind()
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{
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	glBindBufferBase(GL_UNIFORM_BUFFER, m_index, m_buffer_id);
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}
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auto glConstantBuffer::map() -> void *
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{
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	auto *map = glMapNamedBuffer(m_buffer_id, GL_WRITE_ONLY);
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	return map;
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}
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void glConstantBuffer::un_map()
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{
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	glUnmapNamedBuffer(m_buffer_id);
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}
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//==================== CONSTANT_BUFFER ====================//
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//==================== VERTEX_BUFFER ====================//
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glVertexBuffer::glVertexBuffer(float *vertices, unsigned int stride, unsigned int count)
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    : m_buffer_id()
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{
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	glCreateBuffers(1, &m_buffer_id);
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	glNamedBufferData(
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	    m_buffer_id,
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	    static_cast<GLsizeiptr>(stride * count),
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	    vertices,
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	    GL_DYNAMIC_DRAW
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	);
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}
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glVertexBuffer::~glVertexBuffer()
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{
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	glDeleteBuffers(1, &m_buffer_id);
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}
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void glVertexBuffer::bind()
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{
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	glBindBuffer(GL_ARRAY_BUFFER, m_buffer_id);
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}
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void glVertexBuffer::un_bind()
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{
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	glBindBuffer(GL_ARRAY_BUFFER, {});
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}
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auto glVertexBuffer::map() -> void *
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{
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	return glMapNamedBuffer(m_buffer_id, GL_WRITE_ONLY);
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}
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void glVertexBuffer::un_map()
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{
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	glUnmapNamedBuffer(m_buffer_id);
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}
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//==================== VERTEX_BUFFER ====================//
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//==================== INDEX_BUFFER ====================//
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glIndexBuffer::glIndexBuffer(unsigned int *indices, unsigned int count): m_buffer_id()
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{
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	// generate indices if not provided
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	auto hasIndices = !!indices;
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	if (!hasIndices)
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	{
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		// check
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		if (count % 6 != 0)
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		{
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			log_wrn("'indices' can only be null if count is multiple of 6");
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			log_wrn("Adding {} to 'count' -> {}", (6 - (count % 6)), count + (6 - (count % 6)));
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			count = count + (6 - (count % 6));
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		}
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		// create indices
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		indices = new unsigned int[count];
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		auto offset = 0u;
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		for (auto i = 0u; i < count; i += 6u)
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		{
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			indices[i + 0] = offset + 0u;
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			indices[i + 1] = offset + 1u;
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			indices[i + 2] = offset + 2u;
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			indices[i + 3] = offset + 2u;
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			indices[i + 4] = offset + 3u;
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			indices[i + 5] = offset + 0u;
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			offset += 4u;
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		}
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	}
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	// create buffer
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	glCreateBuffers(1, &m_buffer_id);
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	glNamedBufferData(m_buffer_id, count * sizeof(unsigned int), indices, GL_STATIC_DRAW);
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	// delete indices
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	if (!hasIndices)
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	{
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		delete[] indices;
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	}
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}
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glIndexBuffer::~glIndexBuffer()
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{
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	glDeleteBuffers(1, &m_buffer_id);
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}
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void glIndexBuffer::bind()
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{
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	glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_buffer_id);
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}
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void glIndexBuffer::un_bind()
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{
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	glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, {});
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}
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//==================== INDEX_BUFFER ====================//
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} // namespace lt
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