35 lines
		
	
	
	
		
			555 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			35 lines
		
	
	
	
		
			555 B
		
	
	
	
		
			C++
		
	
	
	
	
	
#pragma once
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#include <math/vec4.hpp>
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#include <utility>
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namespace lt {
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class Texture;
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struct SpriteRendererComponent
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{
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	SpriteRendererComponent() = default;
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	SpriteRendererComponent(const SpriteRendererComponent &) = default;
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	SpriteRendererComponent(
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	    Ref<Texture> _texture,
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	    const math::vec4 &_tint = math::vec4 { 1.0f, 1.0f, 1.0f, 1.0f }
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	)
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	    : texture(std::move(std::move(_texture)))
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	    , tint(_tint)
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	{
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	}
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	operator Ref<Texture>() const
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	{
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		return texture;
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	}
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	Ref<Texture> texture;
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	math::vec4 tint {};
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};
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} // namespace lt
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