- Fixed glVertexBuffer multiplying count by size of float instead of stride
* = Fixed TintedTexture for OpenGL
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||
|---|---|---|
| .. | ||
| res/Shaders | ||
| src | ||
| build.lua | ||
- Fixed glVertexBuffer multiplying count by size of float instead of stride
* = Fixed TintedTexture for OpenGL
|
||
|---|---|---|
| .. | ||
| res/Shaders | ||
| src | ||
| build.lua | ||