light/Mirror/build.lua
2021-08-21 15:53:36 +04:30

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1.4 KiB
Lua

project "Mirror"
-- Output Directories --
location "%{wks.location}/Mirror/"
targetdir (target_dir)
objdir (object_dir)
-- Compiler --
kind "ConsoleApp"
language "C++"
cppdialect "C++17"
-- Project Files ---
files
{
-- src
"%{prj.location}/src/**.h",
"%{prj.location}/src/**.cpp",
-- res
"%{prj.location}/res/**",
-- build.lua
"%{prj.location}/build.lua",
}
-- Includes --
includedirs
{
-- engine
"%{include_dirs.engine}",
"%{include_dirs.engine_platform_graphics}",
"%{include_dirs.engine_platform_os}",
-- 3rd party
"%{include_dirs.entt}",
"%{include_dirs.glm}",
"%{include_dirs.imgui}",
"%{include_dirs.imgui_backends}",
"%{include_dirs.spdlog}",
"%{include_dirs.stb_image}",
}
-- Links --
links
{
"Engine",
"GLFW",
"GLAD",
"ImGui",
"stb_image" ,
"entt",
}
--- Filters ---
-- windows
filter "system:windows"
defines "LIGHT_PLATFORM_WINDOWS"
systemversion "latest"
staticruntime "On"
flags { "MultiProcessorCompile" }
-- linux
filter "system:linux"
defines "LIGHT_PLATFORM_LINUX"
links
{
"dl",
"pthread",
}
-- debug
filter "configurations:Debug"
defines "LIGHT_DEBUG"
symbols "on"
-- release
filter "configurations:Release"
defines "LIGHT_RELEASE"
optimize "on"
-- distribution
filter "configurations:Distribution"
defines "LIGHT_DIST"
optimize "full"