39 lines
		
	
	
	
		
			775 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			39 lines
		
	
	
	
		
			775 B
		
	
	
	
		
			C++
		
	
	
	
	
	
#pragma once
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#include <d3d11.h>
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#include <renderer/render_command.hpp>
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#include <wrl.h>
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namespace lt {
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class dxSharedContext;
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class dxRenderCommand: public RenderCommand
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{
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public:
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	dxRenderCommand(Ref<dxSharedContext> sharedContext);
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	virtual void swap_buffers() override;
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	virtual void clear_back_buffer(const glm::vec4 &clearColor) override;
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	virtual void draw(unsigned int count) override;
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	virtual void draw_indexed(unsigned int count) override;
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	virtual void default_target_framebuffer() override;
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	virtual void set_viewport(
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	    unsigned int x,
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	    unsigned int y,
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	    unsigned int width,
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	    unsigned int height
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	) override;
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private:
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	Ref<dxSharedContext> m_context;
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	void set_resolution(unsigned int width, unsigned int height);
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};
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} // namespace lt
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