- 'Renderer' now receives 'WindowResizedEvent' and handle the 'Framebuffer' and viewport stuff - Added 'Renderer' now uses the new 'FlushScene' function to flush when the mapped vertex buffer is filled - The viewport is now set by 'RenderCommand' via the 'Renderer' rather than the 'GraphicsConntext' - 'Window' no longer sends 'WindowResizedEvent' to 'GraphicsContext' - 'GraphicsContext' no longer receives 'OnWindowResize' events - Note: Sending events should be done by the 'Application' - Note: Excuse the double commit, forgot to commit 'wWindow.cpp' |
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.. | ||
res/Shaders | ||
src | ||
dxgidebug.dll | ||
premake5.lua |