- 'Renderer' now receives 'WindowResizedEvent' and handle the
      'Framebuffer' and viewport stuff
- Added 'Renderer' now uses the new 'FlushScene' function to flush when
      the mapped vertex buffer is filled
- The viewport is now set by 'RenderCommand' via the 'Renderer' rather
      than the 'GraphicsConntext'
- 'Window' no longer sends 'WindowResizedEvent' to 'GraphicsContext'
- 'GraphicsContext' no longer receives 'OnWindowResize' events
- Note: Sending events should be done by the 'Application'
- Note: Excuse the double commit, forgot to commit 'wWindow.cpp'
		
	
					 | 
			||
|---|---|---|
| .. | ||
| res/Shaders | ||
| src | ||
| dxgidebug.dll | ||
| premake5.lua | ||