light/Engine/src/Platform/GraphicsAPI/DirectX
Light 2061abadd8 Framebuffer resizing
- Added 'Camera::OnResize()' for keeping the aspect ratio updated to
      prevent streching/squashing the scene

- Added 'FrameBuffe::Resize()'

- Enabled ImGui docking and viewport

- 'MirrorLayer::m_Camera' & 'MirrorLayer::m_Framebuffer' now adjust their properties
      when ImGui's available region changes
2021-07-16 19:59:14 +04:30
..
dxBlender.cpp Framebuffer 2021-07-15 15:46:28 +04:30
dxBlender.h Blender 2021-07-09 11:56:31 +04:30
dxBuffers.cpp - ConstantBuffers 2021-07-05 14:36:36 +04:30
dxBuffers.h - ConstantBuffers 2021-07-05 14:36:36 +04:30
dxFramebuffer.cpp Framebuffer resizing 2021-07-16 19:59:14 +04:30
dxFramebuffer.h Framebuffer resizing 2021-07-16 19:59:14 +04:30
dxGraphicsContext.cpp WindowResizeEvent | FlushScene 2021-07-14 00:17:30 +04:30
dxGraphicsContext.h WindowResizeEvent | FlushScene 2021-07-14 00:17:30 +04:30
dxRenderCommand.cpp Framebuffer 2021-07-15 15:46:28 +04:30
dxRenderCommand.h Framebuffer 2021-07-15 15:46:28 +04:30
dxShader.cpp Camera 2021-07-05 01:59:18 +04:30
dxShader.h Camera 2021-07-05 01:59:18 +04:30
dxSharedContext.h Major Maintenance 2021-07-01 19:25:46 +04:30
dxTexture.cpp Major Maintenance 2021-07-01 19:25:46 +04:30
dxTexture.h Major Maintenance 2021-07-01 19:25:46 +04:30
dxUserInterface.cpp Framebuffer resizing 2021-07-16 19:59:14 +04:30
dxUserInterface.h Major Maintenance 2021-07-01 19:25:46 +04:30
dxVertexLayout.cpp - ConstantBuffers 2021-07-05 14:36:36 +04:30
dxVertexLayout.h Major Maintenance 2021-07-01 19:25:46 +04:30