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continuous-integration/drone/push Build was killed
feat: surface system This commit puts the project in major jeopardy as it overhauls the architecture such as removing the layer stack completely, etc. I am filled with determination.
80 lines
1.7 KiB
C++
80 lines
1.7 KiB
C++
#pragma once
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#include <app/system.hpp>
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#include <ecs/entity.hpp>
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#include <ecs/scene.hpp>
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#include <surface/components.hpp>
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#include <surface/events/keyboard.hpp>
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#include <surface/events/mouse.hpp>
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#include <surface/events/surface.hpp>
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namespace lt::surface {
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class System: public app::ISystem
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{
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public:
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using Event = std::variant<
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// surface events
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ClosedEvent,
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MovedEvent,
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ResizedEvent,
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LostFocusEvent,
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GainFocusEvent,
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// keyboard events
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KeyPressedEvent,
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KeyRepeatEvent,
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KeyReleasedEvent,
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KeySetCharEvent,
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// mouse events
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MouseMovedEvent,
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WheelScrolledEvent,
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ButtonPressedEvent,
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ButtonReleasedEvent>;
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using EventCallback = std::function<bool(const Event &)>;
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System(Ref<ecs::Registry> registry);
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~System() override;
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System(System &&) = default;
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System(const System &) = delete;
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auto operator=(System &&) -> System & = default;
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auto operator=(const System &) -> System & = delete;
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void init() override
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{
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}
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auto tick() -> bool override;
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void set_title(ecs::Entity surface_entity, std::string_view new_title);
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void set_size(ecs::Entity surface_entity, const math::uvec2 &new_size);
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void set_v_sync(ecs::Entity surface_entity, bool vsync);
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void set_visibility(ecs::Entity surface_entity, bool visible);
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void add_event_listener(EventCallback callback)
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{
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m_event_callbacks.emplace_back(std::move(callback));
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}
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private:
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void on_surface_construct(entt::registry ®istry, entt::entity entity);
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void on_surface_destroy(entt::registry ®istry, entt::entity entity);
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Ref<ecs::Registry> m_registry;
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std::vector<EventCallback> m_event_callbacks;
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};
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} // namespace lt::surface
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