10 lines
		
	
	
	
		
			132 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			10 lines
		
	
	
	
		
			132 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
#version 440 core
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in vec4 vso_FragmentColor;
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out vec4 fso_FragmentColor;
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void main()
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{
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	fso_FragmentColor = vso_FragmentColor;
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}
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