166 lines
		
	
	
	
		
			4.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			166 lines
		
	
	
	
		
			4.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#include <input/events/window.hpp>
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#include <renderer/blender.hpp"            // required for forward declaratio>
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#include <renderer/buffers.hpp"            // required for forward declaratio>
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#include <renderer/dx/graphics_context.hpp>
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#include <renderer/dx/shared_context.hpp>
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#include <renderer/render_command.hpp> // required for forward declaratio>
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#include <renderer/renderer.hpp>       // required for forward declaratio>
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#include <ui/ui.hpp>                   // required for forward declaratio>
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#define GLFW_EXPOSE_NATIVE_WIN32
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#include <glfw/glfw3.h>
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#include <glfw/glfw3native.h>
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namespace lt {
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dxGraphicsContext::dxGraphicsContext(GLFWwindow *windowHandle)
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    : m_window_handle(windowHandle)
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    , m_debug_interface(nullptr)
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{
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	// set 'GraphicsAPI';
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	m_graphics_api = GraphicsAPI::DirectX;
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	m_shared_context = std::make_shared<dxSharedContext>();
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	// setup stuff
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	setup_device_and_swap_chain(windowHandle);
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	setup_render_targets();
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	setup_debug_interface();
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}
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void dxGraphicsContext::setup_device_and_swap_chain(GLFWwindow *windowHandle)
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{
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	auto context = std::static_pointer_cast<dxSharedContext>(m_shared_context);
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	// swap chain desc
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	auto sd = DXGI_SWAP_CHAIN_DESC { 0 };
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	// buffer desc
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	sd.BufferDesc.Width = 1u;
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	sd.BufferDesc.Height = 1u;
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	sd.BufferDesc.RefreshRate.Numerator = NULL;   // :#todo
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	sd.BufferDesc.RefreshRate.Denominator = NULL; // :#todo
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	sd.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
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	sd.BufferDesc.ScanlineOrdering = DXGI_MODE_SCANLINE_ORDER_UNSPECIFIED;
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	sd.BufferDesc.Scaling = DXGI_MODE_SCALING_UNSPECIFIED;
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	// sample desc (for multi sampling) #todo: implement multi-samplingz
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	sd.SampleDesc.Count = 1u;
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	sd.SampleDesc.Quality = 0u;
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	// #todo: support swap chains with more than 1 back-buffer
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	sd.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
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	sd.BufferCount = 1u;
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	// #todo: don't handle Windows's window with glfw, create it yourself
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	sd.OutputWindow = static_cast<HWND>(glfwGetWin32Window(windowHandle));
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	sd.Windowed = true;
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	sd.SwapEffect = DXGI_SWAP_EFFECT_DISCARD;
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	sd.Flags = NULL;
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	// determine device flags
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	auto flags = UINT { NULL };
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#ifdef LIGHT_DEBUG
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	flags = D3D11_CREATE_DEVICE_DEBUG;
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#endif
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	// create device and swap chain
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	dxc(D3D11CreateDeviceAndSwapChain(
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	    nullptr,
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	    D3D_DRIVER_TYPE_HARDWARE,
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	    NULL,
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	    flags,
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	    nullptr,
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	    NULL,
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	    D3D11_SDK_VERSION,
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	    &sd,
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	    &context->GetSwapChainRef(),
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	    &context->GetDeviceRef(),
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	    nullptr,
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	    &context->GetDeviceContextRef()
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	));
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}
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void dxGraphicsContext::setup_render_targets()
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{
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	auto context = std::static_pointer_cast<dxSharedContext>(m_shared_context);
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	// set primitive topology
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	context->get_device_context()->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
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	// create render target view
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	auto backBuffer = Microsoft::WRL::ComPtr<ID3D11Resource> {};
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	dxc(context->get_swap_chain()->GetBuffer(0u, __uuidof(ID3D11Resource), &backBuffer));
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	dxc(context->get_device()->CreateRenderTargetView(
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	    backBuffer.Get(),
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	    nullptr,
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	    &context->GetRenderTargetViewRef()
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	));
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	// set render target view
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	context->get_device_context()
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	    ->OMSetRenderTargets(1u, context->get_render_target_view().GetAddressOf(), nullptr);
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}
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void dxGraphicsContext::setup_debug_interface()
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{
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#ifdef LIGHT_DEBUG
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	Ref<dxSharedContext> context = std::static_pointer_cast<dxSharedContext>(m_shared_context);
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	HRESULT hr;
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	Microsoft::WRL::ComPtr<ID3D11Debug> debugInterface = nullptr;
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	dxc(context->get_device()->QueryInterface(__uuidof(ID3D11Debug), &debugInterface));
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	Microsoft::WRL::ComPtr<ID3D11InfoQueue> infoQueue = nullptr;
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	dxc(debugInterface->QueryInterface(__uuidof(ID3D11InfoQueue), &infoQueue));
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	infoQueue->SetBreakOnSeverity(D3D11_MESSAGE_SEVERITY_CORRUPTION, true);
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	infoQueue->SetBreakOnSeverity(D3D11_MESSAGE_SEVERITY_ERROR, true);
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	D3D11_MESSAGE_ID hide[] = {
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		D3D11_MESSAGE_ID_UNKNOWN,
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		// #todo: add more messages here as needed
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	};
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	D3D11_INFO_QUEUE_FILTER filter = {};
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	filter.DenyList.NumIDs = _countof(hide);
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	filter.DenyList.pIDList = hide;
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	infoQueue->AddStorageFilterEntries(&filter);
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	infoQueue->release();
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#endif
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}
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void dxGraphicsContext::log_debug_data()
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{
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	auto context = std::static_pointer_cast<dxSharedContext>(m_shared_context);
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	// locals
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	auto *DXGIDevice = (IDXGIDevice *) {};
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	auto *DXGIAdapter = (IDXGIAdapter *) {};
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	auto *DXGIAdapterDesc = (DXGI_ADAPTER_DESC *) {};
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	context->get_device()->QueryInterface(__uuidof(IDXGIDevice), (void **)&DXGIDevice);
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	DXGIDevice->GetAdapter(&DXGIAdapter);
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	DXGIAdapter->GetDesc(&DXGIAdapterDesc);
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	// get the adapter's description
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	auto DefChar = ' ';
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	char ch[180];
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	WideCharToMultiByte(CP_ACP, 0, DXGIAdapterDesc.Description, -1, ch, 180, &DefChar, NULL);
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	auto adapterDesc = std::string { ch };
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	// release memory
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	DXGIDevice->release();
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	DXGIAdapter->release();
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	// #todo: log more information
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	log_inf("________________________________________");
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	log_inf("dxGraphicsContext:");
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	log_inf("        renderer: {}", adapterDesc);
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	log_inf("________________________________________");
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}
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} // namespace lt
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