light/Engine/res/Shaders/QuadShader.h
Light 91a0c92fe7 - ConstantBuffers
- Added ConstantBuffers
- Updated GLAD to have GL_ARB_shading_language_420pack extensions
2021-07-05 14:36:36 +04:30

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No EOL
937 B
C

#define LT_ENGINE_RESOURCES_QUAD_SHADER_VS \
R"(
+GLSL
#version 440 core
layout(location = 0) in vec3 a_Position;
layout(location = 1) in vec4 a_Color;
layout(std140, binding = 0) uniform ub_ViewProjection
{
mat4 viewProjection;
};
out vec4 vso_FragmentColor;
void main()
{
gl_Position = viewProjection * vec4(a_Position, 1.0);
vso_FragmentColor = a_Color;
}
-GLSL
+HLSL
struct VertexOut
{
float4 Color : COLOR;
float4 Position : SV_Position;
};
VertexOut main(float3 InPosition : POSITION, float4 InColor : COLOR)
{
VertexOut vso;
vso.Position = float4(InPosition.x, InPosition.y, InPosition.z, 1.0);
vso.Color = InColor;
return vso;
}
-HLSL)"
#define LT_ENGINE_RESOURCES_QUAD_SHADER_PS \
R"(
+GLSL
#version 440 core
in vec4 vso_FragmentColor;
out vec4 fso_FragmentColor;
void main()
{
fso_FragmentColor = vso_FragmentColor;
}
-GLSL
+HLSL
float4 main(float4 Color : COLOR) : SV_Target
{
return Color;
}
-HLSL
)"