118 lines
2 KiB
C++
118 lines
2 KiB
C++
#pragma once
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#include <engine/base/base.hpp>
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namespace Light {
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class Event;
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// mouse
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class MouseMovedEvent;
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class ButtonPressedEvent;
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class ButtonReleasedEvent;
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class WheelScrolledEvent;
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class KeyPressedEvent;
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class KeyRepeatEvent;
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class KeyReleasedEvent;
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class SetCharEvent;
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class WindowClosedEvent;
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class WindowResizedEvent;
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class WindowMovedEvent;
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class WindowLostFocusEvent;
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class WindowGainFocusEvent;
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class Layer
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{
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public:
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Layer(const std::string &name);
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virtual ~Layer() = default;
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auto get_name() const -> const std::string &
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{
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return m_layer_name;
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}
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virtual void on_update(float deltaTime)
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{
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}
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virtual void on_user_interface_update()
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{
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}
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virtual void on_render()
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{
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}
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auto on_event(const Event &event) -> bool;
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protected:
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std::string m_layer_name;
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virtual auto on_mouse_moved(const MouseMovedEvent &event) -> bool
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{
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return false;
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}
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virtual auto on_button_pressed(const ButtonPressedEvent &event) -> bool
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{
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return false;
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}
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virtual auto on_button_released(const ButtonReleasedEvent &event) -> bool
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{
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return false;
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}
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virtual auto on_wheel_scrolled(const WheelScrolledEvent &event) -> bool
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{
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return false;
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}
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virtual auto on_key_pressed(const KeyPressedEvent &event) -> bool
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{
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return false;
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}
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virtual auto on_key_repeat(const KeyRepeatEvent &event) -> bool
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{
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return false;
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}
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virtual auto on_key_released(const KeyReleasedEvent &event) -> bool
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{
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return false;
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}
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virtual auto on_set_char(const SetCharEvent &event) -> bool
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{
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return false;
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}
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virtual auto on_window_closed(const WindowClosedEvent &event) -> bool
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{
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return false;
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}
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virtual auto on_window_resized(const WindowResizedEvent &event) -> bool
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{
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return false;
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}
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virtual auto on_window_moved(const WindowMovedEvent &event) -> bool
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{
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return false;
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}
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virtual auto on_window_lost_focus(const WindowLostFocusEvent &event) -> bool
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{
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return false;
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}
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virtual auto on_window_gain_focus(const WindowGainFocusEvent &event) -> bool
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{
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return false;
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}
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};
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} // namespace Light
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